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Placed objects in CodeDweller namespace.


git-svn-id: https://svn.microneil.com/svn/CodeDweller/branches/adeniz_1@52 d34b734f-a00e-4b39-a726-e4eeb87269ab
adeniz_1
adeniz 9 years ago
parent
commit
bf633446e3
3 changed files with 133 additions and 129 deletions
  1. 3
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      configuration.cpp
  2. 70
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      configuration.hpp
  3. 60
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      configuration.inline.hpp

+ 3
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configuration.cpp View File



using namespace std; using namespace std;


namespace CodeDweller {

//// Helper functions ////////////////////////////////////////////////////////// //// Helper functions //////////////////////////////////////////////////////////


// isNameChar(const char x) // isNameChar(const char x)
} // true. } // true.
} }


}

+ 70
- 69
configuration.hpp View File

#include <cstdlib> #include <cstdlib>
#include <list> #include <list>


using namespace std;
namespace CodeDweller {


class ConfigurationElement; // Elements exist class ConfigurationElement; // Elements exist
class ConfigurationAttribute; // Attributes exist class ConfigurationAttribute; // Attributes exist


private: private:


string myName; // Elements have a name.
std::string myName; // Elements have a name.


// External important things I remember but don't touch... // External important things I remember but don't touch...


ConfigurationElement* myParent; // They may have a parrent. ConfigurationElement* myParent; // They may have a parrent.


list<Configurator*> myStartConfigurators; // Call these when we start Interpret()
list<Configurator*> myEndConfigurators; // Call these when we finish Interpret()
std::list<Configurator*> myStartConfigurators; // Call these when we start Interpret()
std::list<Configurator*> myEndConfigurators; // Call these when we finish Interpret()


// Internal / subordinate things I own and kill... // Internal / subordinate things I own and kill...


list<ConfigurationAttribute*> myAttributes; // They may have a list of attributes.
list<ConfigurationElement*> myElements; // They may have a list of sub-elements.
list<ConfigurationMnemonic*> myMnemonics; // They may have a list of mnemonics.
list<ConfigurationTranslator*> myTranslators; // They may have a list of translators.
std::list<ConfigurationAttribute*> myAttributes; // They may have a list of attributes.
std::list<ConfigurationElement*> myElements; // They may have a list of sub-elements.
std::list<ConfigurationMnemonic*> myMnemonics; // They may have a list of mnemonics.
std::list<ConfigurationTranslator*> myTranslators; // They may have a list of translators.


// During Interpret() operations we keep track of where we are seen... // During Interpret() operations we keep track of where we are seen...


public: public:


ConfigurationElement(const char* Name); // Must be constructed with a name ConfigurationElement(const char* Name); // Must be constructed with a name
ConfigurationElement(const string Name); // either c string or c++ string.
ConfigurationElement(const std::string Name); // either c string or c++ string.


ConfigurationElement(const char* Name, ConfigurationElement& Parent); // Sub-elements are constructed with a ConfigurationElement(const char* Name, ConfigurationElement& Parent); // Sub-elements are constructed with a
ConfigurationElement(const string Name, ConfigurationElement& Parent); // parrent.
ConfigurationElement(const std::string Name, ConfigurationElement& Parent); // parrent.


// Upon desctruction an element will delete all subordinate objects: // Upon desctruction an element will delete all subordinate objects:
// * All sub element objects. // * All sub element objects.


// Elements can be probed for some simple, useful things. // Elements can be probed for some simple, useful things.


string Name(); // Get the name of this element.
std::string Name(); // Get the name of this element.
ConfigurationElement& Parent(); // Get the parent of this element. ConfigurationElement& Parent(); // Get the parent of this element.
ConfigurationElement& Parent(ConfigurationElement& newParent); // Set the parent of this element. ConfigurationElement& Parent(ConfigurationElement& newParent); // Set the parent of this element.


// Elements can contain either data or sub-elements. // Elements can contain either data or sub-elements.


ConfigurationElement& Element(const char* Name); // Add a new sub element by c string name. ConfigurationElement& Element(const char* Name); // Add a new sub element by c string name.
ConfigurationElement& Element(const string Name); // Add a new sub element by c++ string name.
ConfigurationElement& Element(const std::string Name); // Add a new sub element by c++ string name.


//// Mapping element factory methods for convenience. //// Mapping element factory methods for convenience.
//// Root-Node elements are _usually_ empty and without attributes in xml //// Root-Node elements are _usually_ empty and without attributes in xml


ConfigurationElement& Element( // Mapping factory for convenience, ConfigurationElement& Element( // Mapping factory for convenience,
const char* Name, // requires a name, of course, const char* Name, // requires a name, of course,
string& x, string init = string("")); // Map to a string.
std::string& x, std::string init = std::string("")); // Map to a string.


ConfigurationElement& Element( // Mapping factory for convenience, ConfigurationElement& Element( // Mapping factory for convenience,
const char* Name, // requires a name, of course, const char* Name, // requires a name, of course,
// string versions // string versions


ConfigurationElement& Element( // Mapping factory for convenience, ConfigurationElement& Element( // Mapping factory for convenience,
const string Name, // requires a name, of course,
const std::string Name, // requires a name, of course,
ConfigurationTranslator& newTranslator); // Add a Translator to this element. ConfigurationTranslator& newTranslator); // Add a Translator to this element.


ConfigurationElement& Element( // Mapping factory for convenience, ConfigurationElement& Element( // Mapping factory for convenience,
const string Name, // requires a name, of course,
string& x, string init = string("")); // Map to a string.
const std::string Name, // requires a name, of course,
std::string& x, std::string init = std::string("")); // Map to a string.


ConfigurationElement& Element( // Mapping factory for convenience, ConfigurationElement& Element( // Mapping factory for convenience,
const string Name, // requires a name, of course,
const std::string Name, // requires a name, of course,
int& x, int init = 0, int radix = 0); // Map to an int. int& x, int init = 0, int radix = 0); // Map to an int.


ConfigurationElement& Element( // Mapping factory for convenience, ConfigurationElement& Element( // Mapping factory for convenience,
const string Name, // requires a name, of course,
const std::string Name, // requires a name, of course,
double& x, double init = 0.0); // Map to a double. double& x, double init = 0.0); // Map to a double.


ConfigurationElement& Element( // Mapping factory for convenience, ConfigurationElement& Element( // Mapping factory for convenience,
const string Name, // requires a name, of course,
const std::string Name, // requires a name, of course,
bool& x, bool init = false); // Map to a boolean. bool& x, bool init = false); // Map to a boolean.


// End methods for heading back up the tree at the end of an element. // End methods for heading back up the tree at the end of an element.


ConfigurationElement& End(); // Return this element's parent. ConfigurationElement& End(); // Return this element's parent.
ConfigurationElement& End(const char* Name); // Check the name and return the parent ConfigurationElement& End(const char* Name); // Check the name and return the parent
ConfigurationElement& End(const string Name); // if the name is correct - or throw!
ConfigurationElement& End(const std::string Name); // if the name is correct - or throw!


// Elements can have attributes. // Elements can have attributes.


ConfigurationAttribute& Attribute(const char* Name); // Add an attribute using a cstring. ConfigurationAttribute& Attribute(const char* Name); // Add an attribute using a cstring.
ConfigurationAttribute& Attribute(const string Name); // Add an attribute using a c++ string.
ConfigurationAttribute& Attribute(const std::string Name); // Add an attribute using a c++ string.


//// Mapping Attribute factory methods for convenience. //// Mapping Attribute factory methods for convenience.




ConfigurationAttribute& Attribute( // Mapping factory for convenience, ConfigurationAttribute& Attribute( // Mapping factory for convenience,
const char* Name, // requires a name, of course, const char* Name, // requires a name, of course,
string& x, string init = string("")); // Map to a string.
std::string& x, std::string init = std::string("")); // Map to a string.


ConfigurationAttribute& Attribute( // Mapping factory for convenience, ConfigurationAttribute& Attribute( // Mapping factory for convenience,
const char* Name, // requires a name, of course, const char* Name, // requires a name, of course,
// string versions // string versions


ConfigurationAttribute& Attribute( // Mapping factory for convenience, ConfigurationAttribute& Attribute( // Mapping factory for convenience,
const string Name, // requires a name, of course,
const std::string Name, // requires a name, of course,
ConfigurationTranslator& newTranslator); // Add a Translator to this element. ConfigurationTranslator& newTranslator); // Add a Translator to this element.


ConfigurationAttribute& Attribute( // Mapping factory for convenience, ConfigurationAttribute& Attribute( // Mapping factory for convenience,
const string Name, // requires a name, of course,
string& x, string init = string("")); // Map to a string.
const std::string Name, // requires a name, of course,
std::string& x, std::string init = std::string("")); // Map to a string.


ConfigurationAttribute& Attribute( // Mapping factory for convenience, ConfigurationAttribute& Attribute( // Mapping factory for convenience,
const string Name, // requires a name, of course,
const std::string Name, // requires a name, of course,
int& x, int init = 0, int radix = 0); // Map to an int. int& x, int init = 0, int radix = 0); // Map to an int.


ConfigurationAttribute& Attribute( // Mapping factory for convenience, ConfigurationAttribute& Attribute( // Mapping factory for convenience,
const string Name, // requires a name, of course,
const std::string Name, // requires a name, of course,
double& x, double init = 0.0); // Map to a double. double& x, double init = 0.0); // Map to a double.


ConfigurationAttribute& Attribute( // Mapping factory for convenience, ConfigurationAttribute& Attribute( // Mapping factory for convenience,
const string Name, // requires a name, of course,
const std::string Name, // requires a name, of course,
bool& x, bool init = false); // Map to a boolean. bool& x, bool init = false); // Map to a boolean.


// Elements can Initialize() at each Interpret() call. // Elements can Initialize() at each Interpret() call.
// to the converted value. Usually - just one variable. // to the converted value. Usually - just one variable.


ConfigurationElement& mapTo(ConfigurationTranslator& newTranslator); // Add a Translator to this element. ConfigurationElement& mapTo(ConfigurationTranslator& newTranslator); // Add a Translator to this element.
ConfigurationElement& mapTo(string& x, string init = string("")); // Map to a string.
ConfigurationElement& mapTo(std::string& x, std::string init = std::string("")); // Map to a string.
ConfigurationElement& mapTo(int& x, int init = 0, int radix = 0); // Map to an int. ConfigurationElement& mapTo(int& x, int init = 0, int radix = 0); // Map to an int.
ConfigurationElement& mapTo(double& x, double init = 0.0); // Map to a double. ConfigurationElement& mapTo(double& x, double init = 0.0); // Map to a double.
ConfigurationElement& mapTo(bool& x, bool init = false); // Map to a boolean. ConfigurationElement& mapTo(bool& x, bool init = false); // Map to a boolean.
// passed to the Translators instead of the raw contents. // passed to the Translators instead of the raw contents.


ConfigurationElement& Mnemonic(const char* name, const char* value); // Add a mnemonic using c strings. ConfigurationElement& Mnemonic(const char* name, const char* value); // Add a mnemonic using c strings.
ConfigurationElement& Mnemonic(const char* name, const string value); // Add a mnemonic using c & c++ strings.
ConfigurationElement& Mnemonic(const string name, const char* value); // Add a mnemonic using c++ & c strings.
ConfigurationElement& Mnemonic(const string name, const string value); // Add a mnemonic using c++ strings.
ConfigurationElement& Mnemonic(const char* name, const std::string value); // Add a mnemonic using c & c++ strings.
ConfigurationElement& Mnemonic(const std::string name, const char* value); // Add a mnemonic using c++ & c strings.
ConfigurationElement& Mnemonic(const std::string name, const std::string value); // Add a mnemonic using c++ strings.


// The way data gets into an element tree is that it is Interpret()ed // The way data gets into an element tree is that it is Interpret()ed
// recursively. The data is loaded into a ConfigurationData object which // recursively. The data is loaded into a ConfigurationData object which


private: private:


string myName; // Elements have a name.
std::string myName; // Elements have a name.
ConfigurationElement& myParent; // They may have a parrent. ConfigurationElement& myParent; // They may have a parrent.


list<ConfigurationMnemonic*> myMnemonics; // They may have a list of mnemonics.
list<ConfigurationTranslator*> myTranslators; // They may have a list of translators.
std::list<ConfigurationMnemonic*> myMnemonics; // They may have a list of mnemonics.
std::list<ConfigurationTranslator*> myTranslators; // They may have a list of translators.


int myLine; // Last line number I was seen on. int myLine; // Last line number I was seen on.
int myIndex; // Last char position I was seen on. int myIndex; // Last char position I was seen on.
public: public:


ConfigurationAttribute(const char* Name, ConfigurationElement& Parent); // Sub-elements are constructed with a ConfigurationAttribute(const char* Name, ConfigurationElement& Parent); // Sub-elements are constructed with a
ConfigurationAttribute(const string Name, ConfigurationElement& Parent); // parrent.
ConfigurationAttribute(const std::string Name, ConfigurationElement& Parent); // parrent.


// Attributes delete their Mnemonics and Translators when they go. // Attributes delete their Mnemonics and Translators when they go.
// See Elements for similar warnings about objects provided to // See Elements for similar warnings about objects provided to


// Attributes can be probed for some simple, useful things. // Attributes can be probed for some simple, useful things.


string Name(); // Get the name of this attribute.
std::string Name(); // Get the name of this attribute.
ConfigurationElement& Parent(); // Get the parent of this attribute. ConfigurationElement& Parent(); // Get the parent of this attribute.
int Line(); // Get the last line number. int Line(); // Get the last line number.
int Index(); // Get the last data position. int Index(); // Get the last data position.
//// For switching back to the parent element and adding new sub-elements. //// For switching back to the parent element and adding new sub-elements.


ConfigurationElement& Element(const char* Name); // Add a new sub element by c string name. ConfigurationElement& Element(const char* Name); // Add a new sub element by c string name.
ConfigurationElement& Element(const string Name); // Add a new sub element by c++ string name.
ConfigurationElement& Element(const std::string Name); // Add a new sub element by c++ string name.


//// Mapping element factory methods for convenience. //// Mapping element factory methods for convenience.
//// Root-Node elements are _usually_ empty and without attributes in xml //// Root-Node elements are _usually_ empty and without attributes in xml


ConfigurationElement& Element( // Mapping factory for convenience, ConfigurationElement& Element( // Mapping factory for convenience,
const char* Name, // requires a name, of course, const char* Name, // requires a name, of course,
string& x, string init = string("")); // Map to a string.
std::string& x, std::string init = std::string("")); // Map to a string.


ConfigurationElement& Element( // Mapping factory for convenience, ConfigurationElement& Element( // Mapping factory for convenience,
const char* Name, // requires a name, of course, const char* Name, // requires a name, of course,
// string versions // string versions


ConfigurationElement& Element( // Mapping factory for convenience, ConfigurationElement& Element( // Mapping factory for convenience,
const string Name, // requires a name, of course,
const std::string Name, // requires a name, of course,
ConfigurationTranslator& newTranslator); // Add a Translator to this element. ConfigurationTranslator& newTranslator); // Add a Translator to this element.


ConfigurationElement& Element( // Mapping factory for convenience, ConfigurationElement& Element( // Mapping factory for convenience,
const string Name, // requires a name, of course,
string& x, string init = string("")); // Map to a string.
const std::string Name, // requires a name, of course,
std::string& x, std::string init = std::string("")); // Map to a string.


ConfigurationElement& Element( // Mapping factory for convenience, ConfigurationElement& Element( // Mapping factory for convenience,
const string Name, // requires a name, of course,
const std::string Name, // requires a name, of course,
int& x, int init = 0, int radix = 0); // Map to an int. int& x, int init = 0, int radix = 0); // Map to an int.


ConfigurationElement& Element( // Mapping factory for convenience, ConfigurationElement& Element( // Mapping factory for convenience,
const string Name, // requires a name, of course,
const std::string Name, // requires a name, of course,
double& x, double init = 0.0); // Map to a double. double& x, double init = 0.0); // Map to a double.


ConfigurationElement& Element( // Mapping factory for convenience, ConfigurationElement& Element( // Mapping factory for convenience,
const string Name, // requires a name, of course,
const std::string Name, // requires a name, of course,
bool& x, bool init = false); // Map to a boolean. bool& x, bool init = false); // Map to a boolean.


// End methods for heading back up the tree at the end of an element. // End methods for heading back up the tree at the end of an element.


ConfigurationElement& End(); // Return this element's parent. ConfigurationElement& End(); // Return this element's parent.
ConfigurationElement& End(const char* Name); // Check the name and return the parent ConfigurationElement& End(const char* Name); // Check the name and return the parent
ConfigurationElement& End(const string Name); // if the name is correct - or throw!
ConfigurationElement& End(const std::string Name); // if the name is correct - or throw!


//// For adding new attributes to the parent element. //// For adding new attributes to the parent element.


ConfigurationAttribute& Attribute(const char* Name); // Add an attribute using a cstring. ConfigurationAttribute& Attribute(const char* Name); // Add an attribute using a cstring.
ConfigurationAttribute& Attribute(const string Name); // Add an attribute using a c++ string.
ConfigurationAttribute& Attribute(const std::string Name); // Add an attribute using a c++ string.


//// Mapping Attribute factory methods for convenience. //// Mapping Attribute factory methods for convenience.




ConfigurationAttribute& Attribute( // Mapping factory for convenience, ConfigurationAttribute& Attribute( // Mapping factory for convenience,
const char* Name, // requires a name, of course, const char* Name, // requires a name, of course,
string& x, string init = string("")); // Map to a string.
std::string& x, std::string init = std::string("")); // Map to a string.


ConfigurationAttribute& Attribute( // Mapping factory for convenience, ConfigurationAttribute& Attribute( // Mapping factory for convenience,
const char* Name, // requires a name, of course, const char* Name, // requires a name, of course,
// string versions // string versions


ConfigurationAttribute& Attribute( // Mapping factory for convenience, ConfigurationAttribute& Attribute( // Mapping factory for convenience,
const string Name, // requires a name, of course,
const std::string Name, // requires a name, of course,
ConfigurationTranslator& newTranslator); // Add a Translator to this element. ConfigurationTranslator& newTranslator); // Add a Translator to this element.


ConfigurationAttribute& Attribute( // Mapping factory for convenience, ConfigurationAttribute& Attribute( // Mapping factory for convenience,
const string Name, // requires a name, of course,
string& x, string init = string("")); // Map to a string.
const std::string Name, // requires a name, of course,
std::string& x, std::string init = std::string("")); // Map to a string.


ConfigurationAttribute& Attribute( // Mapping factory for convenience, ConfigurationAttribute& Attribute( // Mapping factory for convenience,
const string Name, // requires a name, of course,
const std::string Name, // requires a name, of course,
int& x, int init = 0, int radix = 0); // Map to an int. int& x, int init = 0, int radix = 0); // Map to an int.


ConfigurationAttribute& Attribute( // Mapping factory for convenience, ConfigurationAttribute& Attribute( // Mapping factory for convenience,
const string Name, // requires a name, of course,
const std::string Name, // requires a name, of course,
double& x, double init = 0.0); // Map to a double. double& x, double init = 0.0); // Map to a double.


ConfigurationAttribute& Attribute( // Mapping factory for convenience, ConfigurationAttribute& Attribute( // Mapping factory for convenience,
const string Name, // requires a name, of course,
const std::string Name, // requires a name, of course,
bool& x, bool init = false); // Map to a boolean. bool& x, bool init = false); // Map to a boolean.


//// Set Init On Interprete for the parent element. //// Set Init On Interprete for the parent element.
// attribute. // attribute.


ConfigurationAttribute& mapTo(ConfigurationTranslator& newTranslator); // Add a Translator to this attribute. ConfigurationAttribute& mapTo(ConfigurationTranslator& newTranslator); // Add a Translator to this attribute.
ConfigurationAttribute& mapTo(string& x, string init = string("")); // Map to a string.
ConfigurationAttribute& mapTo(std::string& x, std::string init = std::string("")); // Map to a string.
ConfigurationAttribute& mapTo(int& x, int init, int radix = 0); // Map to an int. ConfigurationAttribute& mapTo(int& x, int init, int radix = 0); // Map to an int.
ConfigurationAttribute& mapTo(double& x, double init = 0.0); // Map to a double. ConfigurationAttribute& mapTo(double& x, double init = 0.0); // Map to a double.
ConfigurationAttribute& mapTo(bool& x, bool init = false); // Map to a boolean. ConfigurationAttribute& mapTo(bool& x, bool init = false); // Map to a boolean.
// Attributes can have mnemonics just like elements. // Attributes can have mnemonics just like elements.


ConfigurationAttribute& Mnemonic(const char* name, const char* value); // Add a mnemonic using a c string. ConfigurationAttribute& Mnemonic(const char* name, const char* value); // Add a mnemonic using a c string.
ConfigurationAttribute& Mnemonic(const char* name, const string value); // Add a mnemonic using c & c++ strings.
ConfigurationAttribute& Mnemonic(const string name, const char* value); // Add a mnemonic using c++ & c strings.
ConfigurationAttribute& Mnemonic(const string name, const string value); // Add a mnemonic using a c++ string.
ConfigurationAttribute& Mnemonic(const char* name, const std::string value);// Add a mnemonic using c & c++ strings.
ConfigurationAttribute& Mnemonic(const std::string name, const char* value);// Add a mnemonic using c++ & c strings.
ConfigurationAttribute& Mnemonic(const std::string name, const std::string value); // Add a mnemonic using a c++ string.


// Attributes participate in the Interprete() task just like elements. // Attributes participate in the Interprete() task just like elements.


public: public:


ConfigurationData(const char* FileName); // Constructor from c string file name. ConfigurationData(const char* FileName); // Constructor from c string file name.
ConfigurationData(const string FileName); // Constructor from c++ string file name.
ConfigurationData(const std::string FileName); // Constructor from c++ string file name.
ConfigurationData(const char* Data, int Length); // Raw constructor from text buffer. ConfigurationData(const char* Data, int Length); // Raw constructor from text buffer.


~ConfigurationData(); // Destroys the internal buffer etc. ~ConfigurationData(); // Destroys the internal buffer etc.
int Line(); // Reads the current Line number. int Line(); // Reads the current Line number.
int addNewLines(int Count); // Increments the Line number. int addNewLines(int Count); // Increments the Line number.


stringstream Log; // Convenient Interpret log.
std::stringstream Log; // Convenient Interpret log.


}; };




class StringTranslator : public ConfigurationTranslator { class StringTranslator : public ConfigurationTranslator {
private: private:
string& myVariable; // Variable to map.
string myInitializer; // Initial/Default value.
std::string& myVariable; // Variable to map.
std::string myInitializer; // Initial/Default value.


public: public:
StringTranslator( // Construct this with StringTranslator( // Construct this with
string& Variable, // the variable to map,
string Inititializer); // and the default value.
std::string& Variable, // the variable to map,
std::string Inititializer); // and the default value.


void translate(const char* Value); // Provide a translation method. void translate(const char* Value); // Provide a translation method.
void initialize(); // Provide an initialization method. void initialize(); // Provide an initialization method.


class ConfigurationMnemonic { // Mnemonics class ConfigurationMnemonic { // Mnemonics
private: private:
string myName; // What is the Mnemonic?
string myValue; // What is the translation?
std::string myName; // What is the Mnemonic?
std::string myValue; // What is the translation?


public: public:
ConfigurationMnemonic(string Name, string Value); // To make one, provide both parts.
bool test(string Name); // Test to see if this Mnemonic matches.
string Value(); // If it does then we will need it's value.
ConfigurationMnemonic(std::string Name, std::string Value); // To make one, provide both parts.
bool test(std::string Name); // Test to see if this Mnemonic matches.
std::string Value(); // If it does then we will need it's value.
}; };


//// Configurator ////////////////////////////////////////////////////////////// //// Configurator //////////////////////////////////////////////////////////////
void operator()(ConfigurationElement& E, ConfigurationData& D); // Handle the operation. void operator()(ConfigurationElement& E, ConfigurationData& D); // Handle the operation.
}; };


}
#endif #endif


// End Of Include Only Once // End Of Include Only Once

+ 60
- 60
configuration.inline.hpp View File

//// Configuration Element ///////////////////////////////////////////////////// //// Configuration Element /////////////////////////////////////////////////////


inline ConfigurationElement::ConfigurationElement(const char* Name) : // Construct with a cstring. inline ConfigurationElement::ConfigurationElement(const char* Name) : // Construct with a cstring.
myName(string(Name)),
myName(std::string(Name)),
myParent(NULL), myParent(NULL),
myLine(0), myLine(0),
myIndex(0), myIndex(0),
myInitOnInterpretFlag(false) { myInitOnInterpretFlag(false) {
} }


inline ConfigurationElement::ConfigurationElement(const string Name) : // Construct with a c++ string.
inline ConfigurationElement::ConfigurationElement(const std::string Name) : // Construct with a c++ string.
myName(Name), myName(Name),
myParent(NULL), myParent(NULL),
myLine(0), myLine(0),
const char* Name, const char* Name,
ConfigurationElement& Parent) : ConfigurationElement& Parent) :


myName(string(Name)),
myName(std::string(Name)),
myParent(&Parent), myParent(&Parent),
myLine(0), myLine(0),
myIndex(0), myIndex(0),
} }


inline ConfigurationElement::ConfigurationElement( // Construct sub element w/ string. inline ConfigurationElement::ConfigurationElement( // Construct sub element w/ string.
const string Name,
const std::string Name,
ConfigurationElement& Parent) : ConfigurationElement& Parent) :


myName(Name), myName(Name),
myInitOnInterpretFlag(false) { myInitOnInterpretFlag(false) {
} }


inline string ConfigurationElement::Name() { return myName; } // Get the name of this element.
inline std::string ConfigurationElement::Name() { return myName; } // Get the name of this element.


inline ConfigurationElement& ConfigurationElement::Parent() { // Get the parrent of this element. inline ConfigurationElement& ConfigurationElement::Parent() { // Get the parrent of this element.
if(NULL != myParent) { // If I have a parent if(NULL != myParent) { // If I have a parent
inline void ConfigurationElement::notifyDirty() { myCleanFlag = false; } // Attributes do this when they change. inline void ConfigurationElement::notifyDirty() { myCleanFlag = false; } // Attributes do this when they change.


inline ConfigurationElement& ConfigurationElement::Element(const char* Name) { // Add a new sub element by c string name. inline ConfigurationElement& ConfigurationElement::Element(const char* Name) { // Add a new sub element by c string name.
return Element(string(Name)); // Use the string name version
return Element(std::string(Name)); // Use the string name version
} }


inline ConfigurationElement& ConfigurationElement::Element(const string Name) { // Add a new sub element by c++ string name.
inline ConfigurationElement& ConfigurationElement::Element(const std::string Name) { // Add a new sub element by c++ string name.
ConfigurationElement* N = new ConfigurationElement( // Create a new Element with the ConfigurationElement* N = new ConfigurationElement( // Create a new Element with the
Name, // name provided and Name, // name provided and
(*this)); // myself as the parent. (*this)); // myself as the parent.
inline ConfigurationElement& ConfigurationElement::Element( // Mapping factory for convenience, inline ConfigurationElement& ConfigurationElement::Element( // Mapping factory for convenience,
const char* Name, // requires a name, of course, const char* Name, // requires a name, of course,
ConfigurationTranslator& newTranslator) { // Add a Translator to this element. ConfigurationTranslator& newTranslator) { // Add a Translator to this element.
return Element(string(Name), newTranslator); // Use the string name version
return Element(std::string(Name), newTranslator); // Use the string name version
} }


inline ConfigurationElement& ConfigurationElement::Element( // Mapping factory for convenience, inline ConfigurationElement& ConfigurationElement::Element( // Mapping factory for convenience,
const char* Name, // requires a name, of course, const char* Name, // requires a name, of course,
string& x, string init) { // Map to a string.
return Element(string(Name), x, init); // Use the string name version
std::string& x, std::string init) { // Map to a string.
return Element(std::string(Name), x, init); // Use the string name version
} }


inline ConfigurationElement& ConfigurationElement::Element( // Mapping factory for convenience, inline ConfigurationElement& ConfigurationElement::Element( // Mapping factory for convenience,
const char* Name, // requires a name, of course, const char* Name, // requires a name, of course,
int& x, int init, int radix) { // Map to an int. int& x, int init, int radix) { // Map to an int.
return Element(string(Name), x, init, radix); // Use the string name version
return Element(std::string(Name), x, init, radix); // Use the string name version
} }


inline ConfigurationElement& ConfigurationElement::Element( // Mapping factory for convenience, inline ConfigurationElement& ConfigurationElement::Element( // Mapping factory for convenience,
const char* Name, // requires a name, of course, const char* Name, // requires a name, of course,
double& x, double init) { // Map to a double. double& x, double init) { // Map to a double.
return Element(string(Name), x, init); // Use the string name version
return Element(std::string(Name), x, init); // Use the string name version
} }


inline ConfigurationElement& ConfigurationElement::Element( // Mapping factory for convenience, inline ConfigurationElement& ConfigurationElement::Element( // Mapping factory for convenience,
const char* Name, // requires a name, of course, const char* Name, // requires a name, of course,
bool& x, bool init) { // Map to a boolean. bool& x, bool init) { // Map to a boolean.
return Element(string(Name), x, init); // Use the string name version
return Element(std::string(Name), x, init); // Use the string name version
} }


inline ConfigurationElement& ConfigurationElement::End() { // Return this element's parent. inline ConfigurationElement& ConfigurationElement::End() { // Return this element's parent.
} }


inline ConfigurationElement& ConfigurationElement::End(const char* Name) { // Check the name and return the parent inline ConfigurationElement& ConfigurationElement::End(const char* Name) { // Check the name and return the parent
return End(string(Name)); // Borrow End(string)
return End(std::string(Name)); // Borrow End(string)
} }


inline ConfigurationElement& ConfigurationElement::End(const string Name) { // if the name is correct - or throw!
inline ConfigurationElement& ConfigurationElement::End(const std::string Name) {// if the name is correct - or throw!
if(0 != Name.compare(myName)) { // If Name is not myName if(0 != Name.compare(myName)) { // If Name is not myName
throw EndNameDoesNotMatch(); // throw an exception! throw EndNameDoesNotMatch(); // throw an exception!
} // If the names match then } // If the names match then


inline ConfigurationAttribute& ConfigurationElement::Attribute( // Add an attribute using a cstring. inline ConfigurationAttribute& ConfigurationElement::Attribute( // Add an attribute using a cstring.
const char* Name) { // Given this cstring name const char* Name) { // Given this cstring name
return Attribute(string(Name)); // Convert it to a string and borrow
return Attribute(std::string(Name)); // Convert it to a string and borrow
} // Attribute(string) } // Attribute(string)


inline ConfigurationAttribute& ConfigurationElement::Attribute( // Mapping factory for convenience, inline ConfigurationAttribute& ConfigurationElement::Attribute( // Mapping factory for convenience,
const char* Name, // requires a name, of course, const char* Name, // requires a name, of course,
ConfigurationTranslator& newTranslator) { // Add a Translator to this element. ConfigurationTranslator& newTranslator) { // Add a Translator to this element.
return Attribute(string(Name), newTranslator); // Borrow the string name version
return Attribute(std::string(Name), newTranslator); // Borrow the string name version
} }


inline ConfigurationAttribute& ConfigurationElement::Attribute( // Mapping factory for convenience, inline ConfigurationAttribute& ConfigurationElement::Attribute( // Mapping factory for convenience,
const char* Name, // requires a name, of course, const char* Name, // requires a name, of course,
string& x, string init) { // Map to a string.
return Attribute(string(Name), x, init); // Borrow the string name version
std::string& x, std::string init) { // Map to a string.
return Attribute(std::string(Name), x, init); // Borrow the string name version
} }


inline ConfigurationAttribute& ConfigurationElement::Attribute( // Mapping factory for convenience, inline ConfigurationAttribute& ConfigurationElement::Attribute( // Mapping factory for convenience,
const char* Name, // requires a name, of course, const char* Name, // requires a name, of course,
int& x, int init, int radix) { // Map to an int. int& x, int init, int radix) { // Map to an int.
return Attribute(string(Name), x, init); // Borrow the string name version
return Attribute(std::string(Name), x, init); // Borrow the string name version
} }


inline ConfigurationAttribute& ConfigurationElement::Attribute( // Mapping factory for convenience, inline ConfigurationAttribute& ConfigurationElement::Attribute( // Mapping factory for convenience,
const char* Name, // requires a name, of course, const char* Name, // requires a name, of course,
double& x, double init) { // Map to a double. double& x, double init) { // Map to a double.
return Attribute(string(Name), x, init); // Borrow the string name version
return Attribute(std::string(Name), x, init); // Borrow the string name version
} }


inline ConfigurationAttribute& ConfigurationElement::Attribute( // Mapping factory for convenience, inline ConfigurationAttribute& ConfigurationElement::Attribute( // Mapping factory for convenience,
const char* Name, // requires a name, of course, const char* Name, // requires a name, of course,
bool& x, bool init) { // Map to a boolean. bool& x, bool init) { // Map to a boolean.
return Attribute(string(Name), x, init); // Borrow the string name version
return Attribute(std::string(Name), x, init); // Borrow the string name version
} }


inline ConfigurationElement& ConfigurationElement::setInitOnInterpret() { // Set the init on interpret flag. inline ConfigurationElement& ConfigurationElement::setInitOnInterpret() { // Set the init on interpret flag.


inline ConfigurationElement& ConfigurationElement::Mnemonic( // Add a mnemonic using c strings. inline ConfigurationElement& ConfigurationElement::Mnemonic( // Add a mnemonic using c strings.
const char* name, const char* value) { // Given char* and char* const char* name, const char* value) { // Given char* and char*
return Mnemonic(string(name), string(value)); // make strings and borrow that method.
return Mnemonic(std::string(name), std::string(value)); // make strings and borrow that method.
} }


inline ConfigurationElement& ConfigurationElement::Mnemonic( // Add a mnemonic using mixed strings. inline ConfigurationElement& ConfigurationElement::Mnemonic( // Add a mnemonic using mixed strings.
const char* name, const string value) { // Given char* and string
return Mnemonic(string(name), value); // make strings and borrow that method.
const char* name, const std::string value) { // Given char* and string
return Mnemonic(std::string(name), value); // make strings and borrow that method.
} }


inline ConfigurationElement& ConfigurationElement::Mnemonic( // Add a mnemonic using mixed strings. inline ConfigurationElement& ConfigurationElement::Mnemonic( // Add a mnemonic using mixed strings.
const string name, const char* value) { // Given string and char*
return Mnemonic(name, string(value)); // make strings and borrow that method.
const std::string name, const char* value) { // Given string and char*
return Mnemonic(name, std::string(value)); // make strings and borrow that method.
} }


inline ConfigurationElement& ConfigurationElement::Mnemonic( // Add a mnemonic using c++ strings. inline ConfigurationElement& ConfigurationElement::Mnemonic( // Add a mnemonic using c++ strings.
const string name, const string value) { // Givent string and string
const std::string name, const std::string value) { // Givent string and string
ConfigurationMnemonic* N = // Create a new Mnemonic ConfigurationMnemonic* N = // Create a new Mnemonic
new ConfigurationMnemonic(name, value); // using the values provided, new ConfigurationMnemonic(name, value); // using the values provided,
myMnemonics.push_back(N); // add it to my list, then myMnemonics.push_back(N); // add it to my list, then


inline ConfigurationAttribute::ConfigurationAttribute( // Attributes are constructed with a inline ConfigurationAttribute::ConfigurationAttribute( // Attributes are constructed with a
const char* Name, ConfigurationElement& Parent) : // Name and a Parent. const char* Name, ConfigurationElement& Parent) : // Name and a Parent.
myName(string(Name)), // We convert the name to a string.
myName(std::string(Name)), // We convert the name to a string.
myParent(Parent), // We just grab the parent. myParent(Parent), // We just grab the parent.
myLine(0), // Everything else gets zeroed. myLine(0), // Everything else gets zeroed.
myIndex(0), myIndex(0),
} }


inline ConfigurationAttribute::ConfigurationAttribute( // Attributes are constrictued with a inline ConfigurationAttribute::ConfigurationAttribute( // Attributes are constrictued with a
const string Name, ConfigurationElement& Parent) : // Name and a Parent.
const std::string Name, ConfigurationElement& Parent) : // Name and a Parent.
myName(Name), // We grab them and zero the rest. myName(Name), // We grab them and zero the rest.
myParent(Parent), myParent(Parent),
myLine(0), myLine(0),
myLength(0) { myLength(0) {
} }


inline string ConfigurationAttribute::Name() { // Get the name of this attribute.
inline std::string ConfigurationAttribute::Name() { // Get the name of this attribute.
return myName; return myName;
} }


} }


inline ConfigurationElement& ConfigurationAttribute::Element( // Add a new sub element by c++ string name. inline ConfigurationElement& ConfigurationAttribute::Element( // Add a new sub element by c++ string name.
const string Name) {
const std::string Name) {
return myParent.Element(Name); return myParent.Element(Name);
} }




inline ConfigurationElement& ConfigurationAttribute::Element( // Mapping factory for convenience, inline ConfigurationElement& ConfigurationAttribute::Element( // Mapping factory for convenience,
const char* Name, // requires a name, of course, const char* Name, // requires a name, of course,
string& x, string init) { // Map to a string.
std::string& x, std::string init) { // Map to a string.
return myParent.Element(Name, x, init); return myParent.Element(Name, x, init);
} }


} }


inline ConfigurationElement& ConfigurationAttribute::Element( // Mapping factory for convenience, inline ConfigurationElement& ConfigurationAttribute::Element( // Mapping factory for convenience,
const string Name, // requires a name, of course,
const std::string Name, // requires a name, of course,
ConfigurationTranslator& newTranslator) { // Add a Translator to this element. ConfigurationTranslator& newTranslator) { // Add a Translator to this element.
return myParent.Element(Name, newTranslator); return myParent.Element(Name, newTranslator);
} }


inline ConfigurationElement& ConfigurationAttribute::Element( // Mapping factory for convenience, inline ConfigurationElement& ConfigurationAttribute::Element( // Mapping factory for convenience,
const string Name, // requires a name, of course,
string& x, string init) { // Map to a string.
const std::string Name, // requires a name, of course,
std::string& x, std::string init) { // Map to a string.
return myParent.Element(Name, x, init); return myParent.Element(Name, x, init);
} }


inline ConfigurationElement& ConfigurationAttribute::Element( // Mapping factory for convenience, inline ConfigurationElement& ConfigurationAttribute::Element( // Mapping factory for convenience,
const string Name, // requires a name, of course,
const std::string Name, // requires a name, of course,
int& x, int init, int radix) { // Map to an int. int& x, int init, int radix) { // Map to an int.
return myParent.Element(Name, x, init, radix); return myParent.Element(Name, x, init, radix);
} }


inline ConfigurationElement& ConfigurationAttribute::Element( // Mapping factory for convenience, inline ConfigurationElement& ConfigurationAttribute::Element( // Mapping factory for convenience,
const string Name, // requires a name, of course,
const std::string Name, // requires a name, of course,
double& x, double init) { // Map to a double. double& x, double init) { // Map to a double.
return myParent.Element(Name, x, init); return myParent.Element(Name, x, init);
} }


inline ConfigurationElement& ConfigurationAttribute::Element( // Mapping factory for convenience, inline ConfigurationElement& ConfigurationAttribute::Element( // Mapping factory for convenience,
const string Name, // requires a name, of course,
const std::string Name, // requires a name, of course,
bool& x, bool init) { // Map to a boolean. bool& x, bool init) { // Map to a boolean.
return myParent.Element(Name, x, init); return myParent.Element(Name, x, init);
} }
return myParent.End(Name); return myParent.End(Name);
} }


inline ConfigurationElement& ConfigurationAttribute::End(const string Name) { // if the name is correct - or throw!
inline ConfigurationElement& ConfigurationAttribute::End(const std::string Name) { // if the name is correct - or throw!
return myParent.End(Name); return myParent.End(Name);
} }


} }


inline ConfigurationAttribute& ConfigurationAttribute::Attribute( // Add an attribute using a c++ string. inline ConfigurationAttribute& ConfigurationAttribute::Attribute( // Add an attribute using a c++ string.
const string Name) {
const std::string Name) {
return myParent.Attribute(Name); return myParent.Attribute(Name);
} }




inline ConfigurationAttribute& ConfigurationAttribute::Attribute( // Mapping factory for convenience, inline ConfigurationAttribute& ConfigurationAttribute::Attribute( // Mapping factory for convenience,
const char* Name, // requires a name, of course, const char* Name, // requires a name, of course,
string& x, string init) { // Map to a string.
std::string& x, std::string init) { // Map to a string.
return myParent.Attribute(Name, x, init); return myParent.Attribute(Name, x, init);
} }


} }


inline ConfigurationAttribute& ConfigurationAttribute::Attribute( // Mapping factory for convenience, inline ConfigurationAttribute& ConfigurationAttribute::Attribute( // Mapping factory for convenience,
const string Name, // requires a name, of course,
const std::string Name, // requires a name, of course,
ConfigurationTranslator& newTranslator) { // Add a Translator to this element. ConfigurationTranslator& newTranslator) { // Add a Translator to this element.
return myParent.Attribute(Name, newTranslator); return myParent.Attribute(Name, newTranslator);
} }


inline ConfigurationAttribute& ConfigurationAttribute::Attribute( // Mapping factory for convenience, inline ConfigurationAttribute& ConfigurationAttribute::Attribute( // Mapping factory for convenience,
const string Name, // requires a name, of course,
string& x, string init) { // Map to a string.
const std::string Name, // requires a name, of course,
std::string& x, std::string init) { // Map to a string.
return myParent.Attribute(Name, x, init); return myParent.Attribute(Name, x, init);
} }


inline ConfigurationAttribute& ConfigurationAttribute::Attribute( // Mapping factory for convenience, inline ConfigurationAttribute& ConfigurationAttribute::Attribute( // Mapping factory for convenience,
const string Name, // requires a name, of course,
const std::string Name, // requires a name, of course,
int& x, int init, int radix) { // Map to an int. int& x, int init, int radix) { // Map to an int.
return myParent.Attribute(Name, x, init, radix); return myParent.Attribute(Name, x, init, radix);
} }


inline ConfigurationAttribute& ConfigurationAttribute::Attribute( // Mapping factory for convenience, inline ConfigurationAttribute& ConfigurationAttribute::Attribute( // Mapping factory for convenience,
const string Name, // requires a name, of course,
const std::string Name, // requires a name, of course,
double& x, double init) { // Map to a double. double& x, double init) { // Map to a double.
return myParent.Attribute(Name, x, init); return myParent.Attribute(Name, x, init);
} }


inline ConfigurationAttribute& ConfigurationAttribute::Attribute( // Mapping factory for convenience, inline ConfigurationAttribute& ConfigurationAttribute::Attribute( // Mapping factory for convenience,
const string Name, // requires a name, of course,
const std::string Name, // requires a name, of course,
bool& x, bool init) { // Map to a boolean. bool& x, bool init) { // Map to a boolean.
return myParent.Attribute(Name, x, init); return myParent.Attribute(Name, x, init);
} }


inline ConfigurationAttribute& ConfigurationAttribute::Mnemonic( // Add a mnemonic using c strings. inline ConfigurationAttribute& ConfigurationAttribute::Mnemonic( // Add a mnemonic using c strings.
const char* name, const char* value) { // Given char* and char* const char* name, const char* value) { // Given char* and char*
return Mnemonic(string(name), string(value)); // make strings and borrow that method.
return Mnemonic(std::string(name), std::string(value)); // make strings and borrow that method.
} }


inline ConfigurationAttribute& ConfigurationAttribute::Mnemonic( // Add a mnemonic using mixed strings. inline ConfigurationAttribute& ConfigurationAttribute::Mnemonic( // Add a mnemonic using mixed strings.
const char* name, const string value) { // Given char* and string
return Mnemonic(string(name), value); // make strings and borrow that method.
const char* name, const std::string value) { // Given char* and string
return Mnemonic(std::string(name), value); // make strings and borrow that method.
} }


inline ConfigurationAttribute& ConfigurationAttribute::Mnemonic( // Add a mnemonic using mixed strings. inline ConfigurationAttribute& ConfigurationAttribute::Mnemonic( // Add a mnemonic using mixed strings.
const string name, const char* value) { // Given string and char*
return Mnemonic(name, string(value)); // make strings and borrow that method.
const std::string name, const char* value) { // Given string and char*
return Mnemonic(name, std::string(value)); // make strings and borrow that method.
} }


inline ConfigurationAttribute& ConfigurationAttribute::Mnemonic( // Add a mnemonic using c++ strings. inline ConfigurationAttribute& ConfigurationAttribute::Mnemonic( // Add a mnemonic using c++ strings.
const string name, const string value) { // Givent string and string
const std::string name, const std::string value) { // Givent string and string
ConfigurationMnemonic* N = // Create a new Mnemonic ConfigurationMnemonic* N = // Create a new Mnemonic
new ConfigurationMnemonic(name, value); // using the values provided, new ConfigurationMnemonic(name, value); // using the values provided,
myMnemonics.push_back(N); // add it to my list, then myMnemonics.push_back(N); // add it to my list, then
//// Configuration Translator ////////////////////////////////////////////////// //// Configuration Translator //////////////////////////////////////////////////


inline StringTranslator::StringTranslator( // Construct this with inline StringTranslator::StringTranslator( // Construct this with
string& Variable, // the variable to map,
string Initializer) : // and the default value.
std::string& Variable, // the variable to map,
std::string Initializer) : // and the default value.
myVariable(Variable), myVariable(Variable),
myInitializer(Initializer) { myInitializer(Initializer) {
} }


inline void StringTranslator::translate(const char* Value) { // Provide a translation method. inline void StringTranslator::translate(const char* Value) { // Provide a translation method.
myVariable = string(Value); // String to String = simple copy.
myVariable = std::string(Value); // String to String = simple copy.
} }


inline void StringTranslator::initialize() { // Provide an initialization method. inline void StringTranslator::initialize() { // Provide an initialization method.
//// Configuration Mnemonic //////////////////////////////////////////////////// //// Configuration Mnemonic ////////////////////////////////////////////////////


inline ConfigurationMnemonic::ConfigurationMnemonic( // To make one, provide both parts. inline ConfigurationMnemonic::ConfigurationMnemonic( // To make one, provide both parts.
string Name, string Value) :
std::string Name, std::string Value) :
myName(Name), myName(Name),
myValue(Value) { myValue(Value) {
} }


inline bool ConfigurationMnemonic::test(string Name) { // Test to see if this Mnemonic matches.
inline bool ConfigurationMnemonic::test(std::string Name) { // Test to see if this Mnemonic matches.
return (0 == Name.compare(myName)); // Return true if Name and myName match. return (0 == Name.compare(myName)); // Return true if Name and myName match.
} }


inline string ConfigurationMnemonic::Value() { // If it does then we will need it's value.
inline std::string ConfigurationMnemonic::Value() { // If it does then we will need it's value.
return myValue; return myValue;
} }

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